AI Insights · Timothy · January 2023
Top 5 Horror Games on Android in Australia Q4 2022
In Q4 2022, the top 5 horror games on Android in Australia showed varied performance in downloads, revenue, and active users. Here’s a closer look at their trends.
Throughout the fourth quarter of 2022, the top 5 horror games on Android in Australia exhibited diverse trends in their downloads, revenue, and active users. These insights are derived from Sensor Tower data.
Survivor In Rainbow Monster from Amusing Critters Game saw its weekly downloads drop from approximately 15.6K in early October to around 971 by the end of December. Revenue for the game peaked at $33 in mid-October, then gradually declined, with occasional small spikes, ending the year at $4. Weekly active users initially increased from 15.1K to 26.7K in mid-October but then experienced a steady decline, closing the year at about 11.7K.
Meme Hunters: Hide & Seek by playducky.com had a notable surge in weekly downloads, jumping from 113 in early October to a peak of 7.8K in mid-December. Revenue followed a slower growth, with a notable increase to $18 in the last week of December. The game’s weekly active users also saw a significant increase, starting from 181 in early October and reaching a peak of 12.4K by mid-December.
Silent Castle by BEP1C STUDIO maintained a more consistent performance. Weekly downloads fluctuated between approximately 1.2K to 2.2K throughout the quarter. Revenue stayed relatively stable, averaging around $900 to $1.2K each week. Weekly active users remained steady, starting at 11.9K in late September and ending at about 12.6K by the end of December.
Color Monster DOP Story from Debbie Shine experienced an interesting trend in weekly downloads. The game peaked at about 5.6K downloads in late October but declined to around 475 by the end of December. Weekly active users followed a similar pattern, peaking at 9.2K in early November before declining to approximately 2.4K by the end of the quarter.
Rainbow Friends: Hide 'N Seek by UniKong saw a gradual increase in weekly downloads, peaking at around 2.9K in late October before stabilizing at approximately 1.2K in December. The game's weekly active users rose steadily from 1.1K in late September to about 6.4K at the end of December. Revenue remained minimal, with minor peaks reaching up to $5.
For more detailed insights and data, visit Sensor Tower.